WOW 3D Physics engine released!
January 22, 2008 – 8:51 pm Tags: 2.0, 3d, actionscript 3, demo, flash, fun, papervision3d, physics, release, source, WowJerome Birembaut released his long awaited 3d physics engine, properly named “WOW”. Wow uses the Sandy 3d library to do the mathematical calculations for the objects, and I must say it runs pretty smoothly.
Team Wow up with the flash 3d library of your choice(mine is PV3D, of course) to render the visuals, and what else would a flash developer want!
3d physics and 3d rendering == too many possibilities to comprehend.
So, as soon as it was released I got to tying Wow together with PV3d, and here’s the result of my experiments.
I must say the code is put together awesomely, commented very well, and in general very easy to work with!
There’s still some things to get figured out, according to Jerome:
- edges
- quad face surface delimitation.
- Sphere real rotations.
- Forces evenments (based on explosion etc.)
- collisions, (it’s priority on his todolist)
Either way, its a cool engine, easy to implement with PV3D, and I look forward to working more with it!
A note to PV3D’ers-
I’m not quite sure on this, but I think the registration points of spheres in PV3D is offset from the registration point in Wow. So I added the radius of each sphere to their respective x, y, and z positions during render. I think it fixed my problems, but I’m not completely sure. I’d be glad to hear other people’s ideas-
I had to edit the WBoundArea.as in order to perform some rotations on it. You can get the edited file here.



